* All songs have been volume controlled and EQ. The music has been remixed by 5 different musicians, they are in OGG format (44khz, 128kbps) and contain practically all the songs in the original series, including Game Gear versions and some new tracks, a total of 76 songs. Over 10 designers have been working for years to create new sprites, creating 19 playable characters all with a complete set of moves, new enemies, new details on the stages and much more. There are stages in the game that are either completely new or remastered, adding more colors, more scrolling layers, interactive details not present in the original games and much more. The game includes original cutscenes between stages, totalling over 40 cutscenes and 8 endings. The following material has been created exclusively for Street of Rage Remake V5, and V4 (with all that implies). Tests have been conducted for months to ensure that the game plays well, plays accurately, has the smallest possible number of bugs and an appropriate difficulty level. Different types of weapons, and Special Weapon attacks Over 30 configurable options in the menu
#STREETS OF RAGE REMAKE PUNISHER SERIES#
* All functions of all the original games in the series are emulated:
* Prediction of resources, to speed loading times. * Autosave savestates that allow you to continue the game from the same point, exit windows, alt+x, etc. * Grabs and vaults as in the original games. * The same score system algorythm that is used in SOR2. * Collisions and damages based on the original games. * 64 modules of AI per enemy to represent walking and reactions. * Animation timing, animation positioning, control response, X/Y/Z positions and physical movement for all characters are accurate to the original games. It?s all based on visual interpretation, comparing how things work in the original games and trying to mimic it for Streets of Rage Remake.
#STREETS OF RAGE REMAKE PUNISHER CODE#
Streets of Rage Remake is a project created from scratch, it does not use reverse engineering nor a single line of code from the original games. GRIN has been responsible for Ballistics, Bandits, Ghost Recon Advanced Warfighter I & II (multiplayer), Bionic Commando Rearmed, Wanted: Weapons of Fate, Terminator: Salvation and Bionic Commando.It has been 8 years of work, but the final version is here, this is complete and ready for download, Surprised?įirst of all, you can read the terms of use. Was this Fortress? Or was it the Strider reboot. The Anderssons mentioned an "unreleased masterpiece" that they "weren't allowed" to finish. They cited an "unbearable cashflow situation" caused by "too many" publishers delaying their payments. Grin had been working on Final Fantasy: Fortress but apparently received no money from Square Enix because agreed milestones weren't met, brothers Andersson told Swedish site Aftonbladet.īo and Ulf Andersson announced that Grin had closed in August 2009. In May last year Bo and Ulf Andersson claimed Grin closed because of a " betrayal" by Square Enix. Some of the developers who worked on Bionic Commando: Rearmed formed Might and Delight, the developer behind upcoming downloadable title Pid. Its first game was downloadable game Payday: The Heist. Grin founders Bo and Ulf Andersson, for example, founded studio Overkill Software. Some of Grin's former staff went on to found new studios, and some of these have already released their first games. In August 2009 Grin filed for bankruptcy. Manage cookie settingsĪccording to the report Crysis developer Crytek offered to step in and buy Grin, but walked away from the deal after discovering the high asking price. This content is hosted on an external platform, which will only display it if you accept targeting cookies.